Martial Abilities
From Library of Metzofitz
Martial Disciplines and Martial Traditions (Initiator)
Martial Ability | Discipline | Level | Category | Type | Description |
---|---|---|---|---|---|
Aerial Dash | Spark of Battle | 6 | Maneuver | Boost | You launch yourself through the air at unprecedented speed, unfettered by earthly bonds. |
Air Step | Spark of Battle | 2 | Maneuver | Boost | You kick off with such force that you’re able to briefly step on air like solid ground. |
Armaments of the Empire | Radiant Dawn | 3 | Stance | Improve you and your allies weapon with a veil of akasha. | |
Awaken the Sleeper | Radiant Dawn | 7 | Maneuver | Boost | Embolden an ally for a brief moment. |
Backfist | Spark of Battle | 1 | Maneuver | Strike | You sacrifice accuracy for speed and ferocity, following up your attack with a fierce punch. |
Bad Karma | Cursed Razor | 2 | Maneuver | Counter | An opponent that targets you must succeed at a Will save or become cursed and take a –4 penalty to d20 rolls for 1d4 rounds. |
Battle Against the Sun | Radiant Dawn | 6 | Stance | Become like the sun and strike down foes with solar flares. | |
Blade of Breaking | Scarlet Throne | 1 | Maneuver | Strike | Make a disarm or sunder attempt against an opponent’s weapon without provoking attacks of opportunity. |
Blade of Perfection | Scarlet Throne | 6 | Maneuver | Strike | Melee attack unerringly hits and ignores damage reduction. |
Bladestrike | Spark of Battle | 1 | Maneuver | Counter | You deflect an opponent's weapon, damaging it in the process. |
Call the Soul's Blade | Sleeping Goddess | 1 | Maneuver | Boost | Create a weapon of ideals or empower your mind blade. |
Charged Wheel | Spark of Battle | 5 | Maneuver | Strike | You make a single attack against each opponent within your melee reach, dealing additional electrical damage. |
Circular Stance | Scarlet Throne | 1 | Stance | Flankers do not receive combat bonus against you when flanking | |
Crushing Thunder | Spark of Battle | 2 | Maneuver | Strike | You lean into your blow, potentially dazing your enemy. |
Curving Ray Shot | Solar Wind | 1 | Maneuver | Strike | Roll Perception check against target’s AC, negate cover for this attack |
Dazing Attack | Scarlet Throne | 3 | Maneuver | Strike | Make a melee attack, strike inflicts +2d6 points of damage and may daze enemy. |
Decree of Vengeance | Radiant Dawn | 8 | Maneuver | Counter | You or an ally may initiate a strike against a target who has attacked you, healing in the process. |
Descending Sunset Strike | Scarlet Throne | 8 | Maneuver | Strike | Make a Sense Motive check, strike does quadruple damage. |
Doublestrike | Spark of Battle | 2 | Maneuver | Strike | You follow your successful attack with a damaging backswing. |
Electric Pinwheel | Spark of Battle | 8 | Maneuver | Strike | Alternating between weapon attacks and unarmed strikes, you tear into your foe with a cartwheel of electrically charged attacks. |
Electric Roll | Spark of Battle | 2 | Maneuver | Boost | Your successful Acrobatics check allows you to hurtle across the battlefield like a bolt of lightning. |
Electric Slide | Spark of Battle | 1 | Maneuver | Boost | You move through your opponent's space, tripping them in the process. |
Electric Thrust | Spark of Battle | 4 | Maneuver | Strike | A powerful thrusting attack creates a burst of electrical energy. |
Eye of the Storm | Spark of Battle | 1 | Stance | You can spark more easily in combat. | |
Final Blow | Scarlet Throne | 6 | Maneuver | Strike | Make a melee attack; if foe is below 25% of maximum hit points, target is slain. |
Flashcut | Spark of Battle | 1 | Maneuver | Strike | The speed of your attack dazzles your opponent. |
Forked Lightning | Spark of Battle | 3 | Maneuver | Strike | Your attacks move with such speed that you strike twice before a foe can blink. |
Form of Thunder | Spark of Battle | 6 | Stance | Enter a stance that causes your body to vibrate with the power of an unleashed thunderstorm. | |
Garnet Lance | Scarlet Throne | 2 | Maneuver | Strike | Melee attack inflicts an additional 2d6 points of damage and ignores damage reduction. |
Grounding Rod | Spark of Battle | 3 | Maneuver | Counter | Your successful Acrobatics check allows you to absorb and redirect an electrical attack. |
Harsh Light of Day | Radiant Dawn | 7 | Maneuver | Strike | A strike that reveals an enemy’s true form. |
Heavenly Blade of the Scarlet Throne | Scarlet Throne | 9 | Maneuver | Strike | Make a melee attack, if successful, add an additional 100 points of damage to your weapon damage and enemy is left paralyzed. |
Inarguable Presence of the Sleeping Goddess | Sleeping Goddess | 5 | Stance | You ignore immunity to mind-affecting effects and gain a 20% miss chance against attacks | |
Incandescent Strike | Spark of Battle | 4 | Maneuver | Strike | Your energized blow blinds nearby foes. |
Internal Dominion of the Sleeping Goddess | Sleeping Goddess | 3 | Stance | Once per round, you can reroll a failed saving throw or force an opponent to reroll an attack roll. | |
Iron Knuckle | Broken Blade | 4 | Boost | For the duration of the turn, unarmed and discipline weapon strikes inflict an additional 4d6 points of damage. | |
Judgement Day | Radiant Dawn | 9 | Maneuver | Strike | Render judgement upon all within your presence. |
Lightning Parry Stance | Spark of Battle | 5 | Stance | Once per round you may make an Acrobatics check to deflect a melee or ranged attack. | |
Lightning Strikes | Spark of Battle | 6 | Maneuver | Boost | Your weapons strike so rapidly they tear through steel like tissue. |
Noble Blade | Scarlet Throne | 4 | Maneuver | Boost | +5 to attack roll and +2d8 to damage roll on a single melee attack. |
Oakrender | Spark of Battle | 8 | Maneuver | Strike | You make a single attack that strikes with the force of a dozen lightning bolts, shattering armor, flesh, and earth alike. |
Ozone Shimmer | Spark of Battle | 5 | Stance | Your rapid movements make it difficult to discern your exact location. | |
Prince’s Attitude | Scarlet Throne | 1 | Maneuver | Boost | +4 AC against attacks of opportunity while moving, +2 bonus to Reflex and Will saves until next turn. |
Push the Advantage | Radiant Dawn | 7 | Maneuver | Counter | An ally gains a standard action and heals after defeating a foe. |
Red Zephyr’s Dance | Scarlet Throne | 4 | Maneuver | Strike | Each successful melee attack allows the martial disciple to move 10 ft. and make an additional attack. |
Red Zephyr’s Fleetness | Scarlet Throne | 6 | Maneuver | Boost | Add +30 ft. to your movement for the round and 50% miss chance on incoming attacks. |
Red Zephyr’s Strike | Scarlet Throne | 1 | Maneuver | Strike | Make a melee attack, then make an immediate 10-ft. movement. |
Regal Blade | Scarlet Throne | 2 | Maneuver | Boost | Add +2 to attack roll and +1d8 to damage roll on a single melee attack. |
Riddle of Iron | Scarlet Throne | 5 | Maneuver | Strike | Melee attack that inflicts an additional 5d6 points of damage and dazes a target for one round. |
Riddle of Steel | Scarlet Throne | 8 | Maneuver | Strike | Make a melee attack, strike inflicts an additional 10d6 points of damage and stuns target for 1d4 rounds. |
Rising Zenith Strike | Scarlet Throne | 2 | Maneuver | Strike | Make a Sense Motive check, strike does double damage. |
Royal Blade | Scarlet Throne | 7 | Maneuver | Boost | +5 to attack roll and +5d8 to damage roll on a single melee attack, potentially cowering foe. |
Ruby Battle Lord’s Strike | Scarlet Throne | 7 | Maneuver | Strike | Make a full attack at a single target using full base attack bonus for each attack with a +2 insight bonus. |
Ruby Zenith Strike | Scarlet Throne | 5 | Maneuver | Strike | Make a Sense Motive check, strike does triple damage. |
Sands of Time Stance | Riven Hourglass | 1 | Stance | You gain a +2 bonus on initiative checks and Reflex Saves | |
Sanguine Barrier | Scarlet Throne | 2 | Maneuver | Counter | Make a Sense Motive check to block an attack. |
Sanguine Perfection | Scarlet Throne | 5 | Maneuver | Counter | Temporarily overcome negative condition ailments. |
Sanguine Perseverance | Scarlet Throne | 4 | Maneuver | Counter | Use Sense Motive in place of relevant save on saving throw. |
Sanguine Proclamation | Scarlet Throne | 7 | Maneuver | Strike | Powerful attack that inflicts an additional 10d6 points of damage and potentially knocks the target prone. |
Scarlet Duelist Attitude | Scarlet Throne | 6 | Stance | Add +5 insight modifier to AC and Initiative. | |
Scarlet Einhander | Scarlet Throne | 1 | Stance | +2 shield bonus to AC and +1d6 damage on attacks when fighting with one weapon | |
Scarlet Eye’s Perception | Scarlet Throne | 3 | Maneuver | Boost | Next melee attack is resolved as a touch attack. |
Scarlet Majesty Stance | Scarlet Throne | 8 | Stance | Enemies must make a Will save to attack you. | |
Scarlet Riposte | Scarlet Throne | 5 | Maneuver | Counter | Make a Sense Motive check opposing an enemy’s attack roll, if successful, block the attack then make an immediate counter attack inflicting an additional 3d6 points of damage. |
Scything Strike | Scarlet Throne | 1 | Maneuver | Strike | Make a melee attack on two adjacent enemies as a single attack. |
Skyscream | Spark of Battle | 5 | Maneuver | Strike | You leap into the air and descend blade first towards your opponent with such speed that the air itself screams in protest. |
Skyscream Dance | Spark of Battle | 8 | Maneuver | Strike | Your skyscream attack strikes with enough force to launch you into the air for another attack. |
Soaring Falcon Flurry | Spark of Battle | 7 | Maneuver | Strike | Leaping into the air, you unleash a flurry of attacks that send rippling shockwaves through the air. |
Sparking Blow | Spark of Battle | 1 | Maneuver | Strike | Your rapid strike creates a shower of electric sparks, dealing minor electrical damage to a foe and increasing your accuracy against armored opponents. |
Spin Kick | Spark of Battle | 4 | Maneuver | Strike | You follow up your weapon attack with a powerful kick. |
Spoils of War | Radiant Dawn | 1 | Stance | Heals your allies when they attack your enemies. | |
Stance of Storms | Spark of Battle | 7 | Stance | You can airstep for extended periods and travel overland at extreme speeds. | |
Stance of the Sunlight Shield | Radiant Dawn | 5 | Stance | Create akashic shields to defend allies. | |
Stigmata of Storm | Spark of Battle | 9 | Maneuver | Strike | Your rapid attacks strike with the speed and ferocity of a lightning storm, piercing your foes limbs and leaving bleeding wounds in their wake. |
Strike of Defeat | Scarlet Throne | 3 | Maneuver | Strike | Make a melee attack against a foe, deals additional damage based on current hit points. |
Sun's Zenith | Radiant Dawn | 8 | Stance | Lose ability to invest essence in maneuvers, but gain scaling essence to maneuvers as you expend maneuvers. | |
Sundered Falcon Swing | Spark of Battle | 4 | Maneuver | Strike | Create shockwaves of air that disrupt aerial opponents. |
Temporal Body Adjustment | Riven Hourglass | 4 | Maneuver | Counter | You negate anyone negative condition that currently affects you. |
The Caged Sun | Radiant Dawn | 1 | Stance | Turn your healing inwards to become a formidable warrior. | |
Thunder Parry | Spark of Battle | 2 | Maneuver | Counter | You counter a foe’s melee attack with such force that they are blown backward. |
Thunder Walk | Spark of Battle | 3 | Maneuver | Boost | You step with such force that adjacent foes must succeed on an Acrobatics check or fall prone. |
Thunder’s Fury | Spark of Battle | 7 | Maneuver | Strike | You make three vicious thrust attacks that explode with thunderous force. |
Tyrant's End | Radiant Dawn | 8 | Maneuver | Strike | A blow that crushes all defenses. |
Unavoidable Gaze of the Sleeping Goddess | Sleeping Goddess | 6 | Stance | You do not need to make Perception checks to notice creatures within 60 feet, gain a bonus on initiative checks, and can read the thoughts of those around you by expending psionic focus. | |
Unfettered Movement | Scarlet Throne | 3 | Stance | Gain an additional +10 ft. to base speed, +4 bonus to AC vs. attacks of opportunity. | |
Unimpeachable Authority of the Sleeping Goddess | Sleeping Goddess | 8 | Stance | Your presence causes opponents to become shaken, and you can focus your attention to panic an opponent for one round. | |
Volt Dance | Spark of Battle | 3 | Maneuver | Counter | You instantly travel to the source of an electrical attack. |
Weeping Scarlet Razor | Scarlet Throne | 4 | Maneuver | Strike | Arterial strike that inflicts an additional 4d6 points of damage and grants the bleeding condition on the target. |