Psionic Fighter
Fighters are not exempt from learning psionic techniques to enhance their fighting prowess. These warriors unlock the psionic potential in themselves instead of developing the techniques that most fighters choose, allowing them to unleash devastating attacks and protect themselves against mental assault.
Psionic Feats edit
The psionic fighter gains Wild Talent and his choice of Psionic Fist, Psionic Shot, or Psionic Weapon as bonus feats at first level. He must meet any applicable prerequisite for the feat selected. Subsequent bonus feats the fighter gains can be selected from Combat feats or Psionic feats.
This ability replaces the 1st level bonus feat.
Willpower (Su) edit
Starting at 2nd level, a psionic fighter gains a +1 bonus on Will saves against Charm and Compulsion effects as long as he maintains psionic focus. This bonus increases by +1 for every four levels beyond 2nd.
This ability replaces bravery.
Telekinetic Draw (Su) edit
At 5th level, the psionic fighter can expend his psionic focus to telekinetically draw his weapon from within 30 ft. The psionic fighter must have line of sight to the weapon and it must be unattended.
This ability replaces one of the skill points gained at 5th level.
Combat Focus (Su) edit
A psionic fighter of 9th level does not provoke attacks of opportunity when gaining psionic focus.
This ability replaces weapon training 2.
Double Imbue (Su) edit
Once a psionic fighter has reached 13th level, he has gained the ability to trigger two effects that require expending psionic focus on a single attack by expending only one psionic focus. This ability cannot be used with additional sources of psionic focus, such as that gained from the Psicrystal Containment feat, nor can it be used to trigger the same effect twice on the same attack.
This ability replaces weapon training 3.